Club Nintendo is a free online program which allows Nintendo consumers to register their first-party products in exchange for coins. These coins can be used to purchase swag or virtual console games. The swag comes to your home, no shipping charge included. The virtual console games can be downloaded right away. Why would some people find this no-cost service disappointing?
For some, it's a matter of filling out those pesky surveys. After you register a game, Club Nintendo offers a list of questions that they want to use as feedback. Questions like,"How old are you?", "How many members of the household will play this game?", and "Why did you purchase this game?" The surveys never take more than a minute to fill out, unless you want to provide critical feedback on a product. It should be noted that each survey also rewards you with a small number of coins. The surveys also provide a chance for you to review games and let your voice be heard on the Club Nintendo website. If you think a game is poor and you wouldn't wish it on anybody, let them know! If you think a game deserves all the attention in the world, let it be said!
For others, it's the selection of virtual console games and swag. The virtual console games are switched out at the beginning of every month. Recent favorites have been Super Mario RPG (Wii), 1080 Snowboarding (Wii), Dillon's Rolling Western (3DS), and The Legend of Zelda: A Link to the Past (Wii). These classics go in and out of rotation for approximately 30 days each. If you don't like the selection of the current month, have patience and save your coins until the next rotation - though note, coins expire every 2 years. The swag varies from posters and 3DS card cases, to bags made from your favorite Nintendo creations. On occasion a limited edition item will appear like the recent Luigi Mansion statue or the fabled Gold Nunchuck.
All of this, remember, is entirely free and only purposed as a way of benefiting the consumer for shopping with Nintendo. But therein lies the dilemma: people complain that these rewards are not good enough. People want more. People want better rewards. To which I say: I understand where you are coming from. Maybe one month's offers are more disappointing than another's. Sometimes there is nothing you'll want to purchase with your coins and that makes them feel useless and the whole process of using Club Nintendo a waste of time. But hey, this is completely free. There is no cost to you. Save up your coins for something big! You never know what they are going to put out there.
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Club Nintendo - Undervalued and Unappreciated - Article
Welcome to the VGChartz Gap charts. The charts will be updated monthly and each article will focus on a different gap chart. The charts include comparisons between the 7th generation and 8th generation, as well as comparing the 8th generation consoles. All sales are worldwide, unless otherwise stated.
PlayStation 4 Vs. Wii Global:
Gap change in latest month: 1,824 - Wii
Gap change over last 12 months: n/a
Total Lead: 1,100,642 – PlayStation 4
PlayStation 4 Total Sales: 6,009,474
Wii Total Sales: 4,908,832
February 2014 is the fourth month that the PlayStation 4 is on sale. When you compare it with the bestselling 7th generation console, the Wii, it is currently outpacing it. In the first three months, the PlayStation 4 currently leads by 1,100,642 units. However, the gap did shrink slightly by 1,824 units.
Both consoles launched in November. The Wii launched in November 2006, while the PlayStation 4 launched in November 2013. The PlayStation 4 has sold 6,009,474 units in four months, while the Wii sold 4,909,832 units.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at firstname.lastname@example.org.
In a statement made to Gamespot, CEO of CD Projekt RED Marcus Iwinski made it clear that, "Cyberpunk 2077 is developed by a separate team within CD Projekt Red, so the development of Cyberpunk 2077 is not really affected." Iwinski further stated that in order to ship The Witcher 3 for the newly announced February 2015 release date, members from Cyberpunk's team will help develop both games. "We are working hard to deliver an outstanding RPG and rest assured, that all the learnings on The Witcher 3 are being applied to the Cyberpunk 2077 development," Iwinski said.
This is excellent news for consumers. CD Projekt RED is practicing great development tactics which will hopefully create a consistency of product between their two internal teams. Their open and honest communication with the public should also be applauded.
Cyberpunk 2077 will be released on Xbox One, PS4, and PC. A release date has not been announced at this time.
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Cyberpunk 2077 Not Affected by The Witcher 3 Delay - News
“Playing video games never hurt anyone.” If you’ve ever gotten involved with any kind of debate around video games — particularly those involving the practices of the ESRB, PEGI, or those who link playing video games with violent real-life behavior, then you’ve heard someone say this at some point. Is it true though? I still remember hearing two news stories — one in 2005 and another in 2012 — in which video games really did hurt someone, in a manner of speaking. More accurately, video game addiction killed two men.
The DSM, the Diagnostic and Statistical Manual of Mental Disorders, is the book through which all mental, social, psychological, and similar disorders are classified and defined. The latest version of the DSM, the DSM-5, classifies “Internet Gaming Disorder” as a section 3 condition, which basically means that it needs to be studied more in order for it to be classified as a genuine disorder. For those who have suffered addiction to video games, however, the condition is far from hypothetical.
So what exactly is video game addiction? According to the APA, a group of psychiatric professionals who are lobbying for more studies into “Internet Gaming Disorder,” playing video games turns into addiction (particularly addiction to games played online, as the name suggests) when the playing becomes detrimental to other facets of the player’s life. If a player neglects his or her family, job, or own well-being, then that person is no longer just a player; he or she is an addict. In the cases of those two news stories mentioned above, the addiction became so dire that it led to death. The man who died in South Korea in 2005 reportedly died after a 50-hour-long marathon gaming session, and the Taiwanese man who died in 2012 had his hands on his keyboard and mouse when he died; he couldn’t stop playing even for a fatal heart attack.
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - An Addiction to Video Games? - Article
It hasn't been very long since Respawn Entertainment announced that the resolution of their recently released Sci-Fi shooter Titanfall was only 792p on the Xbox One. However, it appears that will change very soon.
Last month, Respawn Entertainment community manager Abbie Heppe stated that the resolution of Titanfall will likely be increased post-launch to settle at approximately 900p native. However, more details about the resolution bump have come out recently through lead engineer Richard Baker. Speaking to Eurogamer, Baker said that Respawn Entertainment has been experimenting with higher and lower resolutions for Titanfall:
"The target is either 1080p non-antialiasing or 900p with FXAA. We're trying to optimize. We don't want to give up anything for higher res," Baker said. "There's still room for optimization and we're still working on it. Ideally it would have been a rock solid 60 FPS all the time when we shipped."
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Titanfall Xbox One Resolution Likely to be Increased - News
What's Hilary Duff doing driving herself around in a Mercedes-Benz C-Class? When you own a couple G-Wagons, a new Porsche Carrera S and a Porsche Panamera (just to name a few), a C-Class doesn't really seem like a car she'd buy. Maybe her G-Wagon's in the shop...
Toukiden: The Age of Demons is a hunter game with a strong focus on co-op multiplayer. It's steeped in Japanese lore and uncompromisingly Japanese in everything from its presentation to its gameplay design. It is not the type of game that has wide appeal, but for the patient gamer accustomed to hacking and slashing with oversized swords it can be a real treat.
The game takes place in a world on the brink of destruction. War with malevolent monsters called Oni have pushed humanity to its breaking point. You join a group of warriors, known as slayers, dedicated to protecting one of the few remaining villages in the land. The village exists in constant fear from an Oni attack so you must go out on various missions to stop their advance and shift the tide of battle.
You create and customize your own slayer at the start. The creations options are limited from the start and don’t become much deeper as you progress through the game. However, through upgrading your armor to boost your defense you will inadvertently adorn your slayer with outlandish apparel that makes him or her look truly unique.
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Toukiden: The Age of Demons (PSV) - Review
The Witcher 3: Wild Hunt has been delayed until February 2015 so that CD Projekt Red can make sure it reaches its full potential. In an open letter to fans, the developer explained that it was the team's ambition to make the game the crowning achievement of 11 years of work:
"We have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important," the letter reads.
"We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - The Witcher 3: Wild Hunt Delayed to 2015 - News
After announcing that Irrational Games was shutting its doors, former employees were given the opportunity to meet with external studios and publishers to plant their feet elsewhere.
Now, Irrational has released a video interviewing a handful of those employees. The video highlights their proudest moments while working on Burial at Sea: Episode 2, which will be released on March 25th on PC, Xbox 360, and PS3:
It is a testament to the endearing work culture of video game developers that other studios open their doors to those who have lost their jobs as a result of studio lay-offs (there have also been closures at Disney Interactive, Eidos Montreal, and Sony Santa Monica in recent weeks). You can find contact information for all of the developers highlighted in the video above that are now looking for new jobs here.
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Irrational Games Shares Staff's Proudest Moments - News
The Fullbright Company has announced a partnership with indie developer Midnight City which will bring the critically lauded PC darling Gone Home to consoles.
Originally the Fullbright Company did not have plans to bring Gone Home to consoles; the PC/Mac/Linux version was going to stand the test of time on its own. After a meeting with Midnight City, the Fullbright Company realized that a port to consoles would be an excellent step to bring Gone Home to more players:
"...We hope you’re as excited as we are to know that Gone Home is going to be coming to a whole new audience on new platforms, and that Midnight City is going to help us make every version of Gone Home the very best experience it can possibly be for the hardware we bring it to."
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Gone Home in Development for Consoles - News
Stallion83, the Xbox gamer who has made it one of his life goals to achieve 1 million Gamerscore on his Xbox profile, has managed to reach a staggering 998,160.
Many may not support the concept of achievements in games, saying that it devalues the game mechanics and the merits of the game itself, but no one can deny that achieving 1 million Gamerscore requires quite some dedication and is an accomplishment in itself.
He's been live streaming his progress on his way to breaking the barrier over on Twitch.tv, and should finish this lengthy goal (think over 8 years in the making) tonight.